Ellen page beyond two souls
Although she called it "a great exercise," she noted, "Everyday you’re doing thirty-plus pages." For the most part, studios film from one to five pages a day on the average, depending on the complexities of the project. However, this freedom was essential since the filming process turned out to be really challenging and emotionally and physically exhausting as Page explained.
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No one is asking me to look in this direction, to be careful with the light… We can just act with other actors and focus on the script and my role.’ So they realized how free they are compared to a film sometimes." "On the second day, they all had the same reaction: ‘What a minute. 'What about the marks on the floor?' There is no mark on the floor." That eventually led to the final question: 'What am I doing here by the way?' Although the actors were lost at sea on the first day, Cage explained it didn’t take long for them to find their legs. ‘What about the lighting?’ There’s no lighting.
There are cameras 360 degrees around you, so you don’t have to look at something in particular. They asked, ‘Where’s the camera?’ There is no camera. They felt they look silly in the motion-capture suit covered with 90 markers all over the place. Cage said it was “funny” to see the actors’ reactions to the set, which were unanimous: "On the first day they were really lost, because the set is empty. The year-long process of shooting was done in a motion capture studio with nothing but behind-the-scenes equipment and the most rudimentary of props animators created the rest of the environment in the post production process. Then to sit down with David and have him explain to me this female protagonist and this journey she goes on - I was just completely blown away." I had such a limited gaming experience in that time and technology had moved away and then to see what was happening - this combination of interactive gameplay with cinematic scope of narrative. I got »Heavy Rain« and was completely blown away. I hadn't really even played videogames in 10 years I sort of stopped at ✼rash Bandicoot«. "What does it mean to be in a videogame? I had no concept.
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"I didn't know how to wrap my head around it," she said. "It's a journey in someone's life, and we'll see Ellen Page's character Jodie Holmes in different moments - when she's happy and sad - in her life and just be with her and share a life." The extremely high-end choose-your-own adventure story and the format of storytelling was also the key factor that attracted Ellen to the project. "It's really the story of a life," the CEO of Quantic Dream told the audience. And the story changes accordingly." In this way you will make your own story and become the actor, but also the writer and the director of this experience. So you decide what you want to do, where you want to go or what you want to say. In the words of David Cage: "The whole idea is to put you in the shoes of the main protagonist and let you make decisions, let you make choices that will have consequences on the plot. But don't start to think that it doesn't matter what the player is going to select in such situations. When you decide to jump, Jodie will be lifted by the mysterious spirit Aiden and pushed back the ledge, prompting an emotional speech in which Jodie begs him to leave her alone and just let her die. Since there is no classic "Game over", the game won't end at this point though. In another scene we get to see a dispirited Jodie standing on a ledge over a freeway while giving the options to either jump or back away. OK, I sang in »Juno« but it was a two-chord song so it was pretty easy. "That’s about the extent of my guitar skills, though. "I suggested it and then I played it, and then David liked it, and then we used it," Ellen joked. The person playing the demo declined this suggestive offer and instead wandered to the end of the street, borrowed a busker’s guitar, and began performing Beck's "Lost Cause". Walking toward a bar will trigger an offer from a treacherous-looking man who solicits the young girl to go into the back with him for money likely for a sexual proposition. The game gives players control of Jodie on the street, with a number of interactive action points that only become apparent as you freely wander around. The footage was filled with small heart-warming moments, like when one of Jodie's newfound friends takes her out on the streets to try and raise money to buy food for a homeless woman who is pregnant. The walkthrough demo was taken from one segment of the game where Jodie Holmes has run away from her CIA mentors, winds up alone on the harsh winter streets and joins a group of homeless people living in an abandoned building.